Recently, I’ve pried myself away from Team Fortress 2. Why in the world would I do that, you ask? Well, it is because CCP has released Eve Online on Steam with a 21 day free trial.

Anyone who knows me personally knows that I’m a huge sci-fi fan. Regardless if the medium is books, movies, games or whatever, it is the setting that always seems to draw me to it. Eve Online is set in the sci-fi setting. You’re a member of one of four factions in the huge expanses of space. The future is far flung and everyone has a superluminal starship.

The game is quite flexible. What you do with your life is up to you. There are many paths you can choose to take. Miner, Pirate, Bounty Hunter, Archaeologist, and Corporation Manager are only a few of the viable options. You choose which skills you want to train, and then tell your character to train them. Now, here is where we’ve reached something that makes Eve special. You can train these skills while you’re offline. I think that this feature is something that we will begin to see in future MMO games. It’s very convenient to tell my character to train something that will take 8 hours or more, then go off to work in real life, knowing when I return that I will have a new skill trained. When you think about the concept of a subscription based game, the offline skill training fits in nicely. Why not allow the players to make progress during the entire time they are paying for the game. This seems like it could be a game breaking thing, where the game basically plays itself. However, in the way Eve is designed, you have to make use of the skills that you’ve trained in order to actually better your character’s ship or standings. The skills simply create the potential in your character, you have to exploit that potential for fun and profit.

At first, I thought the interface in the game was a mess. But, one you spend a day or so figuring it out, you realize that it is actually quite flexible and efficient. One of my favorite features of the interface is the ability to bookmark a location and easily return to it later. For example, say I find a sweet asteroid belt with dense veldspar asteroids instead of the usual regular veldspar asteroids. I can right click on one of the asteroids and bookmark the location. Then after I return my cargo of ore to the space station, I can simply right click, go to bookmarks, and tell my ship to warp back to the asteroid belt. It takes much of the tedium out of travel.
Speaking of mining, that is the aspect of the game that I’ve been enjoying the most so far. It’s quite relaxing and it allows me to surf, read email, write blog posts, feed the dog/cat, or whatever, while still my ship is mining asteroids inside the game. Each zone has a security rating that tells you if you’ll recieve police assistance if you’re attacked. So I simply stay in secured space and mine my asteroids for profit. If I’m feeling adventurous, I warp to a solar system that is has less police patrols and try to mine better asteroids.

One of the nice features of the game is the fact that there are no classes. If, later on down the road, I decide that I’m sick of mining. I can pick new skills and start training those. You don’t have to completely throw your character out in order to do something different.
I think this is one of the better designed MMO games on the market. It’s been around a long time and seems quite stable. They’ve launched an upgraded graphics engine that my computer can’t handle. So the game may look better on your computer than it does on mine. It is still a gorgeous game, even with the older graphics enabled. The game is quite soothing. I think that has to do with some combination of the way I’m playing the game, the “Hearts of Space” music, and the visuals. Overall, I think this game is going to hook me enough to get me to subscribe for a while. The 21 day trial probably won’t be enough. If you decide to give the game a shot, I warn you now, that you will hate the interface at first. But, just give it some time and do the tutorial missions, then you begin to see the elegance in the interface. Also, the game just won’t be everyone’s cup of tea. It’s more of a “make your own fun” game than a funneled experience. That’s part of what makes it great. Where some MMO games seem like a trip from one Disneyland ride to the next, this actually feels like a world. I’m sure I’ll be blowing some suckas up in TF2 on the side, but Eve is great for when I want to veg-out and relax while gaming.